machinebion.blogg.se

Xkeys osculator
Xkeys osculator













XKEYS OSCULATOR PATCH

When my Max/MSP patch grew complex the oscillators started to grow unstable, often accelerating without end.I suspect this is due to the delay effect that Chris and "air hit" gestures with the Wiimote only results in a deccelerating I discovered that controlling the rhythmic oscillators by making.Wii controllers at once, making a two player game impossible. I disovered that my computer cannot successfully connect to two.The two oscillators are loosely coupled to each other.However, if over time user events have not beenaccurate the oscillator's sensitivity will become less specific and each bump will result in a larger adjustment. If recent bumps have beenĬlose to the expected period and phase of the oscillator the oscillatorīecomes more selective, only responding to accurate input. The amount of phase and period adaptation depends on the timing of the user event and the current sensitivity of the oscillator.Into synchrony with any regular pulse it receives. Updates its current phase and period so that it will gradually come When the oscillator receives a "bump" from a user event it.Each time step the oscillator updates its phase based on its current phase and period.Each oscillator has a phase that varies from -0.5 to 0.5.Instead designed to have the same functionality. Not an exact translation of Large's continuous time equations, but are The two synced oscillators were inspired by Ed Large's models of rhythmĪnd pitch percpetion which are comprised of a bank of coupled Oscillators are also loosely coupled to each other. Sync their tempos to input events from the players. In this "game" the idea is to just playfully interact with a To some goal, and as they do so the amount of distortion which is

xkeys osculator

Is a sound whose pitch is some function of the relationship betweenĮach player's gestures. Which the players have to work together to solve a puzzle. Game plays a tone at a goal pitch, and the first player to match Pitch space by gesturing with their controllers. I decided to try to make three small two-player audio games based on three of Callois' game principles:Ī type of "wack-a-note" game in which users navigate through a It has a 3-axis accelerometer, and a number of buttons andĬommunicated with the computer wirelessly via bluetooth.

xkeys osculator

  • I decided to use the Nintendo Wii Remote as a controller.
  • I did some research on the concept of games in general (see below for some interesting theory), and did a survey of some extant musical games.
  • Gesture and Movement in the control of real-time musical processed.Īs a side goal, I also wanted to get more experience in programming in Max/MSP.
  • Can the output of such a game be considered music?.
  • How would a purely audio-based game with no video component work?.
  • What is a game, and how is playing a game different from making music?.
  • Some of the questions and themes I hoped to address are: Games, and through this process design an audio-based game or set of simple games. The goal of this project was to explore aspects of music-making and













    Xkeys osculator